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A Warhammer Age of Sigmar Novel Heldanarr Fall just wants to be left in peace in Aqshy, but the gleaming golden warriors of Sigmar won’t let him be. So he fights back – and draws upon a more primal power. READ IT BECAUSE It's a Mortal Realms story with a twist – a virtuous man succumbs to the path of darkness, and wages a war against Sigmar himself. THE STORY Heldanarr Fall dreams of a world without gods. When the Azyrites descended upon the Burning Valley – a kingdom carved from the Aqshian desert – they brought arrogance and cruelty with their riches, and a god who seemed blind to it all. Despite harrowing losses, Held clung to his people’s ways, forging a new existence without a single prayer to the armoured deity, Sigmar. Now, all Held wants is solitude. But after saving a Sigmarite priestess from violent death, her troubles catch up to them and destroy the last of his peace. First broken, then enraged, he launches a brutal war of vengeance against Sigmar’s worshippers and soon finds himself thrust against the Stormcast Eternals, led by the cunning strategist Ildrid Stormsworn. Alone, he cannot hope to win, yet surrender would mean accepting the mercy of a god he despises. To defeat the Stormcasts and avenge his fate, Held must embrace older, darker powers that risk the very freedom for which he fights. But when Sigmar's rulers are tyrants and the Champions of Chaos prove worthy, which path is the most righteous? And once he makes his choice, who will Heldanarr Fall become? Written by Noah Van Nguyen.
Siege of Terra Book 1 After years of devastating war, Horus and his forces have arrived at Terra. But before they can set foot on the Throneworld, they must first break the defences of the Sol System. Powerful fleets and cunning defences bar their path – but can anything hope to halt the advance of the Traitor armada? READ IT BECAUSE The final act of the long-running, bestselling series starts here, with a brutal and uncompromising look at the first stage of the Siege of Terra, the war to conquer the solar system. Armies will fall, heroes will rise and legends will be written… THE STORY After seven years of bitter war, the end has come at last for the conflict known infamously as the Horus Heresy. Terra now lies within the Warmaster’s sights, the Throneworld and the seat of his father’s rule. Horus’ desire is nothing less than the death of the Emperor of Mankind and the utter subjugation of the Imperium. He has become the ascendant vessel of Chaos, and amassed a terrible army with which to enact his will and vengeance. But the way to the Throne will be hard as the primarch Rogal Dorn, the Praetorian and protector of Terra, marshals the defences. First and foremost, Horus must challenge the might of the Sol System itself and the many fleets and bulwarks arrayed there. To gain even a foothold on Terran soil, he must first contend the Solar War. Thus the first stage of the greatest conflict in the history of all mankind begins. Written by John French
An Adeptus Mechanicus novel In the wake of the Great Rift, Belisarius Cawl turns his attention to the abandoned world of Sotha. Once home to the Scythes of the Emperor, it also hides a long-buried secret… and an ancient evil. READ IT BECAUSE Cawl is one of the most fascinating characters in the Dark Imperium, and Guy Haley gets right into his memory circuits as he seeks ancient secrets that will blow your mind. THE STORY Belisarius Cawl, Archmagos Dominus of the Adeptus Mechanicus is the most brilliant mind alive. For 10,000 years he has furthered the cause of mankind, working under the aegis of the Emperor and Lord Commander Roboute Guilliman to prevent the inexorable march of the alien and the traitor. Many call him heretic, but all must recognise the magnitude of his achievements, for who else but he was entrusted to create a new generation of Space Marines? Who else but the great Belisarius Cawl could even accomplish such a task? Now, in the wake of the Great Rift and the Indomitus Crusade, his ambitions bring him to the long-dead world of Sotha, once home to the Scythes of the Emperor, now a barren wasteland devoured by the vile Tyranids. Accompanied by Tetrarch Felix and his elite warriors, it is here that Cawl believes the lynchpin of his mysterious Great Work lies. But uncovering it is a near impossible task, one in which the Archmagos must overcome an ancient evil that threatens to extinguish the last hope of humanity. Written by Guy Haley.
Book 1 of the Dark Imperium trilogy The first phase of the Indomitus Crusade is over, and the conquering primarch, Roboute Guilliman, sets his sights on home. His traitorous brother, Mortarion, marches on Ultramar, and only the primarch of the Ultramarines –?with his armies of Primaris Space Marines – can hope to thwart the Death Guard's schemes. READ IT BECAUSE Experience the beginning of the Plague Wars, as the Imperium's lord regent fights to reclaim his home from the Death Guard and their daemonic allies. THE STORY Fell times have come to the galaxy. Cadia has fallen, destroyed by the onslaught of Chaos. A Great Rift to the warp has opened in its wake, splitting the galaxy in two, and from its depths spew daemons and the horrors of Old Night. But all hope is not lost. A son of the Emperor has risen from his long slumber, and with him comes the wrath of the Ultramarines reborn. Roboute Guilliman has returned to lead the Imperium out of darkness, on a crusade the likes of which has not been seen since the fabled days of the Emperor. But never before have the forces of the Ruinous Powers amassed in such numbers, and nowhere is safe from their influence. From the dreaded Scourge Stars come the hordes of the Plaguefather, Lord Nurgle, and their pustulent eyes are fixed on Macragge. As the Indomitus Crusade rages on, Guilliman races to Ultramar to confront the Death Guard – and his traitorous brother, Mortarion. Written by Guy Haley
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