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Grand Cathay Iron Hail & Crane Gunners
£54.50
£46.33
Crane guns are long barrelled firearms, often carried by two Nan-Gau soldiers, and fixed to a tower shield for greater accuracy. Used in large numbers, these guns can be utterly devastating. Meanwhile, the iron hail gun is a heavy blunderbuss with a large bore, which causes mass destruction at short range. Front Rank, Fire! This multipart plastic kit builds 12 Iron Hail Gunners and 8 Crane Gun Teams, soldiers armed with deadly ranged weapons for your Armies of Grand Cathay in games of Warhammer: The Old World. Add new tactical options with two different types of ranged units, each with its own strengths. Crane guns offer precise volleys of fire, ideal for taking down enemy leaders and monsters, while iron hail guns can be fired on the move, designed to shred infantry formations at close range. Contents: – 216 plastic components – 8 Citadel 25mm by 50mm Rectangular Bases – 12 Citadel 25mm Square Bases – 1 construction guide
The Old World Arcane Journal Beastmen Brayherds
£16.50
£14.02
The Beastmen Brayherds live by the base laws of nature, twisted beyond recognition by the corrupting influence of the Ruinous Powers. Domination is enforced with terrible violence, and every member of the herd quickly learns their place in its brutal and bloody hierarchy. From the primordial forests in which they dwell, they raid and pillage in the name of their Dark Gods. This essential guidebook delves into the dark background and lore of the Beastmen Brayherds, the true Children of Chaos, and gives you additional rules to use in your games of Warhammer: The Old World. Combined with Warhammer: The Old World – Ravening Hordes , available to purchase separately, you'll have plenty of options and more in-depth rules to get the most out of the Cloven Ones on the tabletop. Within this 48-page supplement book, you will find: – Background and lore: The history of the Cloven Ones, their current territories, some of the warlords that lead them, and a breakdown of the Dark Tongue. – Hordes of the Beastmen: Rules to field two unique Armies of Infamy – the Guardians Of The Blood Grounds and Primal Gatherings. – Special Character & Unit Profiles: Background and rules for units and characters including Kralmaw, The Prophet Of Ruin and Ghorros Warhoof, Sire of a Thousand Young. – Beastmen Brayherds Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items. This is a supplement for Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Ravening Hordes books, both available separately, to use the contents of this book.
The Old World Arcane Journal breaching Of The Great Bastion
£17.00
£14.45
In the far-off lands of Grand Cathay, the armies of Chaos launch an all-out assault against the Great Bastion, forcing the commonfolk and peasants to rise in defence of their homes. Though humble in comparison to the Jade Warriors, they are prepared to lay down their lives if need be, wielding their improvised weapons with skill and bravery. This supplement journeys to the fields and forests of Grand Cathay, highlighting the great courage and devotion of the common folk of the Dragon Emperor’s realm. Used in conjunction with Arcane Journal: Armies of Grand Cathay , this book arms you with additional rules and content, presenting a host of unit profiles and fresh ways to play with the forces of the Celestial Dragon. It includes expanded lore, describing the violent assault of the forces of Chaos and the brave defence of the commonfolk. You will find rules to add additional units to your armies and an Army of Infamy focused on peasant warriors. This 48-page softcover supplement contains: – The Land of Dragons: An in-depth look into Grand Cathay’s rich history and the people who call it home, highlighting the unyielding loyalty they have for both the land and its rulers. – War in Grand Cathay: The forces of Chaos hurl themselves against the high walls of the Great Bastion, forcing the people of Grand Cathay to take up arms and fight for their homeland. – Portents and Ploughshares: Background and rules for a host of miniatures, including Astromancers of the Celestial Court, Peasant Levy, Crane Gunner Teams, and Iron Hail Gunners. – Armies of Grand Cathay: Featuring an updated Grand Army Composition list and the rules to field the Warriors of Wind and Field Army of Infamy. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook , and Arcane Journal: Armies of Grand Cathay , both available separately, to use the contents of this supplement.
The Old World Arcane Journal Dawn Of The Storm Dragon
£16.00
£14.02
After years of invasions and warfare, the Barony of Westerland stands upon the brink of destruction, its northern reaches overrun by the forces of Chaos. The warriors of Marienburg discover an unexpected ally when a grand fleet of Cathayan junks arrives in the Manaansport Sea, heralding the arrival of Miao Ying, the Storm Dragon. This supplement explores the Armies of Grand Cathay even more deeply, and includes additional rules to help you get the most out of them in your games of Warhammer: The Old World. It includes expanded lore, delving into the relationships the nation of Grand Cathay has with the inhabitants of the Old World and the events that led to the sailing of the Jade Fleet. There are rules for allying your Armies of Grand Cathay with the Empire of Man, additional terrain rules, a guide to multiplayer battles, and a series of linked scenarios to play. There are also additional magic items for your Armies of Grand Cathay, including weapons, armour, talismans, and more. Within this 48-page softback supplement book, you will find: – The Shadow of Chaos: A recounting of the events that led to Frydaal the Chainmaker conquering the northern reaches of the Empire, leading to the arrival of the Jade Fleet in the Old World. – Diplomacy of the Dragon: An in-depth look at the long-standing relationships between Grand Cathay and the nations of the Old World. – War in Westerland: Rules and scenarios that allow you to recreate the battles of Grand Cathay in the unique terrain of the Wasteland. – Armies of Infamy: Rules to field a unique Grand Cathay Army of Infamy: the Jade Fleet, allowing you to ally the warriors of Grand Cathay with the brave soldiers of the Empire of Man. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook , Arcane Journal – Armies of Grand Cathay , and Warhammer: The Old World – Forces of Fantasy , all available separately, to use the contents of this book.
The Old World Arcane Journal Dwarfen Mountain Holds
£17.00
£14.02
Forged in battle and tempered through hardship, the history of the Dwarfs is a tale of constant war and tragedy. Yet, they are not worn down by their hardships, for each trial and tribulation they have faced has served to further steel the resolve of the indomitable Dwarfs. This supplement takes an in-depth look at the Karaz Ankor, exploring the traditions and beliefs of this powerful realm of stubborn and prideful warriors and artisans. Used in conjunction with Warhammer: The Old World – Forces of Fantasy , this book arms you with even more in-depth rules, allowing you to use your collection of grudgeful Dwarfs in new and exciting ways. Within this supplement, you will find: The Mountain Realm: A comprehensive look at the Karaz Ankor, the mountain realm of the Dwarfs – from the might of its impregnable holds, to the roles of its ruling guilds and clans. The Reclamation of Khazid Vosk: The saga of Burlok Damminson’s bold quest to reconquer the lost hold of Khazid Vosk and to reclaim its forgotten treasures. Heroes of Legend: Background and rules for three famous characters Thorgrim Ulleksson, Kharl of the Dammaz Kron, Ungrim Ironfist, the Slayer King of Karak Kadrin, and the infamous Engineer Burlok Damminson. Armies of Infamy: Rules to field two unique Dwarf Armies of Infamy: Royal Clans, and Engineers Expeditionary Forces. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy books, both available separately, to use the contents of this book. ABOUT THIS EDITION This digital edition is supplied as an ePub3 file. It is a complete and unabridged version in a full-colour, fixed-layout format, which can be conveniently viewed on your phone or tablet with quick-link contents allowing you to jump instantly to the section you want to read. You’ll need an ePub3 reader app to take advantage of this – see our recommendations, which feature bookmarking abilities, here.
The Old World Arcane Journal Empire Of Man
£17.00
£14.02
The Empire is a vast and prosperous, if troubled, land. Since the time of Sigmar – when a hero unified the twelve tribes of Men that dwelt between the Worlds Edge Mountains and the shores of the Sea of Claws – the Empire has stood defiant in the face of the encroaching darkness. This supplement explores the background and history of the myriad of states that make up the Empire of Man, as well as the forces and regiments that fight to defend them. Used in conjunction with Warhammer: The Old World – Forces of Fantasy , this book arms you with even more in-depth rules, allowing you to use your collection of mighty Empire of Man warriors and knights in new and exciting ways. Within this 48-page supplement book, you will find: – The Empire of Man: Lore and background of the Empire of Man and its many states. – Armies of Infamy: Rules to field two unique Armies of Infamy – the City-state of Nuln, and the Empire Of Man Knightly Orders. – Special Character & Unit Profiles: Background and rules for units and characters, including Harald Gemunsen, Grand Master of the Knights Panther, and General Hans von Löwenhacke. – Knightly Orders of The Empire: Includes rules for Knightly Order upgrades for Grand Masters, Chapter Masters, Inner Circle Knights, Empire Knights, or Demigryph Knights. – Empire of Man Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy , both available separately, to use the contents of this book.
The Old World Arcane Journal Grand Cathay
£17.00
£14.02
Charged with the defence of the Great Bastion, the Armies of Grand Cathay are experienced and battle-tested warriors. For centuries, they have kept the legions of the Ruinous Powers at bay. Though the Empire of the Celestial Dragon lies far from the nations of the Old World, Cathayan merchants have plied the ocean waves for hundreds of years, and vast armies of Jade Warriors and Lancers pledge to fight alongside or against the armies of the west in times of peril. This essential guidebook studies the rich history, background, and culture of the Armies of Grand Cathay, and offers rules to use them in your games of Warhammer: The Old World. It includes inspiring lore, artwork, and photography, along with rules allowing you to muster a mighty collection of the Celestial Dragon's warriors, and get the most out of them on the tabletop. Within this 48-page softback supplement book, you will find: – Background and lore: Wild Grand Cathay is a distant land. They have centuries-long ties to the Old World, offering trade and military assistance to the many empires at war. – Armies of Nan-Gau: Rules to field the Armies of Grand Cathay in all their glory. – Special Character & Unit Profiles: Background and rules for units and characters, including Miao Ying, The Storm Dragon, and three other character types. – The Spell Lores of Yin and Yang: Learn the powers associated with both sides of Feng Shi sorcery. – Armies of Grand Cathay Armoury and Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, Arcane Items, and weapons exclusive to the army. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook , available separately, to use the contents of this book.
The Old World Arcane Journal High Elf Realms
£17.00
£14.02
The High Elves march to war from the ten kingdoms of Ulthuan, the mysterious island paradise where their race was birthed, to their colonies and outposts upon the infinite coastlines of distant lands. They have defended this world for millennia, battling hosts of Daemons, worshippers of the Dark Gods, and all who would try to defile and pillage it. This essential guidebook studies the rich history and background of the various cultures of High Elves, and offers rules to use them in your games of Warhammer: The Old World. When used alongside The Old World – Forces of Fantasy, this book gives you more options and in-depth rules, allowing you to muster a mighty collection of noble warriors, and get the most out of them on the tabletop. Within this 48-page supplement, you will find: – Background and lore: A history of the Elves, as well as where they stand in the current age. This includes a map and plenty of examples of faction iconography, colours, and miniatures to inspire your collection. – Armies of Ulthuan: Rules to field two unique Armies of Infamy – the Sea Guard Garrison and The Chracian Warhost. – Special Character & Unit Profiles: Background and rules for units and characters, including Korhil Lionmane and Ishaya Vess, Sentinel Of The Silent Isle. – High Elf Realms Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items. This is an expansion to Warhammer: The Old World – you'll need a copy of Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy books, both available separately, to use the contents of this book.
The Old World Arcane Journal Kingdom Of Bretonnia
£17.00
£14.02
Bretonnia is one of the great realms of the Old World, and its vast armies counted amongst the most powerful of all the nations of mankind. This supplement takes an in-depth look at the Kingdom of Bretonnia, exploring the traditions and beliefs of this realm of chivalrous knights and humble peasants. Used in conjunction with Warhammer: the Old World ‚Äì Forces of Fantasy, this book provides additional rules and content, allowing you to use your collection of bold Bretonnian heroes in new and exciting ways. Within this 48-page supplement book, you will find: Chivalry & Heraldry: ?A comprehensive look at the tenets and rules of the Code Chivalric, together with an explanation of the rules of heraldry, lavishly illustrated with colour examples. War in the Border Princes: ?A detailed retelling of the Bretonnians‚Äô bold efforts to defend the Border Princes from evil invaders, culminating in an exciting narrative scenario to decide the fate of the town of Matorea. Heroes of Legend: ?Background and rules for three famous characters: The Green Knight; Sir Cecile Gastonne, the Wyrm Slayer; and Lady ?âlisse Duchaard, Prophetess of Brionne. Armies of Infamy: ?Rules to field two unique Bretonnian Armies of Infamy: Bretonnian Exiles and Errantry Crusades. This is an expansion to? Warhammer: The Old World ?‚Äì you'll need copies of the? Warhammer: The Old World Rulebook ?and? Warhammer: The Old World ‚Äì Forces of Fantasy books , both available separately, to use the contents of this book.
The Old World Arcane Journal Orc & Goblin Tribes
£17.00
£14.02
Vast tribes of Orcs, Goblins, and Trolls dwell far from the palaces, cities, and castles of the Empire and Bretonnia. Should these warlords ever stop fighting themselves and unite into a cohesive force, they would sweep away all opposition in a brutal tide of violence. This supplement takes a close look at the brutal badlands where the Orcs and Goblins hold their claims. This is a place where might makes right, and the largest, meanest, and most cruel dominate their rivals. Used in conjunction with Warhammer: The Old World – Ravening Hordes , this book arms you with even more in-depth rules, allowing you to use your collection of brutish Orcs and cunning Goblins in new and exciting ways. Within this 48-page supplement book, you will find: History of the Badlands – A closer look at the rough, arid landscape that the Orcs & Goblin Tribes call home. A Waaagh! Abroad – Follow in the tracks of a Nomadic Waaagh! Warboss as he loots and burns his way through the Border Princes and beyond, as well as a narrative scenario that features a classic mountain pass ambush. Heroes of Legend – Background and rules for two infamous characters: Kiknik Toofsnatcha and Ogdruz Swampdigga. Armies of Infamy – Rules to field two unique Orc & Goblin Armies of Infamy: Nomadic Waaagh! And Troll Hordes. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: the Old World – Ravening Hordes books, both available separately, to use the contents of this book.
The Old World Arcane Journal The Razing Of Westerland
£17.00
£14.45
Long years have passed since the wolfships of Frydaal the Chainmaker were first carried across the Sea of Claws by the snow-laden winds of winter. The Wolves of the Sea brought violence and death to the north-eastern corner of Westerland, leaving only ruin in trade for all that they took. Since then, the Marauder tribes have returned each year, growing only stronger and bolder with the passage of time. This supplement ventures into the frigid cold of the Shadowlands to further explore the culture and beliefs of the Marauder Tribes, the innumerable warriors that clamour to fight alongside mighty Chaos Warlords. Along with additional ways to play your Chaos-worshipping barbarians, there are Path to Glory rules that let you grow an army of any faction into a mighty force over the course of a campaign. There are also three scenarios, and a selection of cursed (or blessed, depending on your point of view) magical artefacts commonly found in the Shadowlands, which can be used by any army. This 48-page softcover supplement contains: – Westerland Aflame: A recounting of Frydaal the Chainmaker’s invasion of Westerland, an exploration of the many Marauder Tribes that fight at her side, and the champions that lead them. – The Path to Glory: Rules for ‘Path to Glory’ campaigns set in the Old World, in which participants build mighty armies of conquest or destruction. – Marauder Tribes: Profiles and rules for the Marauder Tribes, including Chaotic Traits and Chaotic Cults, the system of beliefs that ties the many tribes and clans of the Shadowlands together. – Artefacts of the Shadowlands: Common magic items originating from the Shadowlands, which are available to all armies. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook , Warhammer: The Old World – Ravening Hordes , and Arcane Journal: Warriors of Chaos , all available separately, to use the contents of this supplement. To play the start of a Path to Glory campaign, you may need a copy of Arcane Journal: The War of Settra's Fury , also available separately.
The Old World Arcane Journal The War Of Settra'S Fury
£17.00
£14.02
Settra the Imperishable is roused to anger by the audacity of Bretonnia, launching a war of vengeance in response to their disrespect. His undead legions march to reclaim land they believe belongs to them, while the Dwarfen Mountain Holds, Kingdom of Bretonnia, and the Empire of Man fight valiantly to protect their territory. This supplement explores the Tomb Kings of Khemri, Empire of Man, Kingdom of Bretonnia, and Dwarfen Mountain Holds in greater detail, including additional rules to help you get the most out of them in games of Warhammer: The Old World. It includes expanded lore, describing the vengeful wars launched by Settra's forces in the Border Princes. You will find rules to depict the clash of vanguard forces in mountain passes, and new options for Tomb Kings of Khemri mounts and incantations. The supplement includes two Armies of Infamy – one combining the Empire of Man and Kingdom of Bretonnia, and another for the Dwarfen Mountain Holds, enabling you to field a horde of Slayers. There are also additional rules that allow players of all armies to engage in smaller skirmish-sized games of Warhammer: The Old World. Within this 48-page softback supplement book, you will find: – Death in the Border Princes: A retelling of the wars waged by Settra's undead legions, including their passage through the Vaults, broken into smaller raiding parties. – Battle March: A new set of rules for playing small skirmish-level games, representing vanguard forces clashing in confined quarters. – Expanded Tomb Kings of Khemri rules: Guidelines for using new mounts and incantations in your armies. – Armies of Infamy: Rules to field a unique Renegade Crowns army, as well as a unique Dwarfen Mountain Holds Slayer Host. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook , Warhammer: the Old World – Forces of Fantasy , and Warhammer: the Old World – Ravening Hordes , all available separately, to use the contents of this supplement.
The Old World Arcane Journal Tomb Kings Of Khemri
£17.00
£14.02
A landscape cursed by the nefarious machinations of the dread necromancer Nagash, the realm of Nehekhara, once known as the Great Land thanks to its long-enduring prosperity, is now the domain of the dead. This accursed land is ruled over by the ancient Tomb Kings and their legions of dread skeletal warriors. This supplement takes an in-depth look at the Land of the Dead, exploring the traditions and beliefs of this horrifying realm of cadaverous kings and their skeletal subjects. Used in conjunction with Warhammer: The Old World – Ravening Hordes, this book arms you with more rules and tales, allowing you to use your Tomb Kings of Khemri collection in new and exciting ways. Within this 48-page supplement book, you will find: The Land of the Dead: A detailed look at ancient Nehekhara: its great cities, the military might of its ancient kings and queens, and the immortal power of the Mortuary Cult. Conflict in the Badlands: An in-depth look at the Mortuary Cult at war, telling of the quest to find the resting place of an ancient king, culminating in a vicious battle with the denizens of the Badlands. Heroes of Legend: Background and rules for three famous characters: Settra the Imperishable; Prince Apophas, the Cursed Scarab Lord; and Nekaph, Emissary of Settra. Armies of Infamy: Rules to field two unique Tomb Kings Armies of Infamy: Nehekharan Royal Hosts, and Mortuary Cults. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: the Old World – Ravening Hordes books, both available separately, to use the contents of this book.
The Old World Arcane Journal Warriors Of Chaos
£17.00
£14.02
Who can say when Chaos first cast its darkness upon the world? Only the most ancient scrolls of the High Elves, locked deep within the twisting and labyrinthine libraries of the Tower of Hoeth, dimly recall the coming of Chaos. But even these records are incomplete, for too much knowledge has been lost to long centuries of war and hardship. This supplement embarks upon the Path to Glory, exploring the beliefs of the innumerable Marauder tribes and the mighty Warriors of Chaos that battle endlessly in the frozen north. Used in conjunction with Warhammer: The Old World – Ravening Hordes , this book arms you with more rules and content, allowing you to use your collection of Chaos-worshipping barbarians in new and exciting ways. Inside this 48-page supplement, you will find: The Chaos Wastes: An in-depth exploration of the accursed shadowland at the top of the world where the inhospitable wilderness meets the Realm of Chaos. The Saga of the Chainmaker: The tale of Frydaal the Chainmaker's conquest of the doomed town of Hollum and the creation of a Chaos wasteland within the borders of the Empire. The Lost and The Damned: Background and rules for two infamous characters – Frydaal the Chainmaker and Galrauch, the Great Drake. Armies of Infamy: Rules to field two unique Chaos Armies of Infamy – Wolves of the Sea and Heralds of Darkness. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Ravening Hordes books, both available separately, to use the contents of this book.
The Old World Arcane Journal Wood Elf Realms
£17.00
£14.02
The Wood Elves made the great forest of Athel Loren their home in the ancient days, and have defended it from Orcs, Beastmen, Dwarfs, and anyone else who would violate their sacred groves. Rejecting heavy armour, they are light on their feet, moving through the forest with ease and grace to ambush their clumsy foes. This essential guide delves into the mysterious background and lore of the Wood Elf Realms, and gives you additional rules to use in your games of Warhammer: The Old World. Combined with Warhammer: The Old World – Forces of Fantasy , you'll have plenty of options and more in-depth rules to get the most out of your Asrai warriors and mystical woodland spirits on the tabletop. Within this 48-page supplement, you will find: – Background and lore: The history of the Wood Elves is tied to Athel Loren, their arboreal home – you'll learn all about where they came from, who they fought and when, and the rise of Orion and his Wild Hunt. – Monarchs of the Wood: Rules to field two unique Armies of Infamy – Orion's Wild Hunt and the Host of Talsyn. – Special Character & Unit Profiles: Background and rules for units and characters including Orion, the King in the Woods and Araloth, the Lord of Talsyn. – Wood Elf Realms Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy , both available separately, to use the contents of this supplement.
The Old World Battalion Grand Cathay
£115.00
£97.75
The vast nation of Grand Cathay is one of the oldest civilisations in the World of Legend, rivalling the great realms of the Elves or Dwarfs in its scope and power. It is a harmonious land that has survived largely unchanged for thousands of years – an empire that stands eternally as a bulwark against the evils of the world. This boxed set builds a solid core of an Armies of Grand Cathay force for use in games of Warhammer: The Old World. Elite Jade Lancers – heavily armoured cavalry – lead the charge to shatter the enemy front lines. Behind them are implacable lines of Jade Warriors, ready to defend your territory or march forward to claim ground. Supporting the attack are two artillery pieces, raining down fire from afar. This boxed set contains 50 multipart plastic miniatures: – 2x Cathayan Grand Cannons (which can alternatively be built as Fire Rain Rocket Batteries) – 10x Jade Lancers – 30x Jade Warriors The miniatures in this box are easy to customise. The Jade Lancers can be assembled as one large unit or two units of five warriors – each with their own optional champion, standard bearer, and musician. The Jade Warriors can be assembled as one large unit, two units of 15 warriors, or three units of 10 warriors – each with their own optional champion, standard bearer, and musician. They can be armed with either a hand weapon and shield or a halberd, and the heads, top knots, and cosmetic accessories are interchangeable across the miniatures. The Cathayan Great Cannons can alternatively be built as Fire Rain Rocket Batteries – both options come with three artillery crews and an optional ogre loader. No matter how you choose to build them, this box makes for a fantastic way to start a new Armies of Grand Cathay force, or expand your collection and save money over buying each kit separately. This kit comprises 734 plastic components, 2x Citadel 25mm by 50mm Rectangular Bases, 2x Citadel 40mm Square Bases, 2x Citadel 60mm by 100mm Rectangular Bases, 10x Citadel 30mm by 60mm Rectangular Bases, and 36x Citadel 25mm Square Bases. This set also includes 1x Jade Warriors/Lancers Transfer Sheet containing 404 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted
The Old World Battalion Warriors Of Chaos
£115.00
£97.75
The Warriors of Chaos are merciless killers possessing brute strength and skill in fearsome measure. These indomitable killers have been charged by their dark masters to lay waste to the Old World. This boxed set gives you the solid core of a mighty Warriors of Chaos army. At its centre are the Chaos Knights – favoured champions of the Ruinous Powers, clad in dark iron armour and mounted atop maddened steeds. These mighty warriors are supported by Chaos Warriors – elite infantry armed with lethal weapons. Both the Chaos Warriors and Knights include a variety of weapon options, as well as additional components to mark members of their units out as champions, standard bearers, and musicians. These relentless killers are joined in battle by a pair of Chaos Chariots. Wrought of iron and drenched in blood, nothing short of a castle wall can halt their charge. You can alternatively build them as Gorebeast Chariots. This boxed set contains 44 multipart plastic Citadel miniatures: – 2x Chaos Chariots (which can alternatively be built as Gorebeast Chariots) – 10x Chaos Knights – 32x Chaos Warriors – 1x New Warriors of Chaos transfer sheet This set comprises 636 plastic components and is supplied with 2x Citadel 50mm x 100mm Rectangular Bases, 10x Citadel 30mm x 60mm Rectangular Bases, and 35x Citadel 30mm Square Bases. These miniatures are supplied unpainted and require assembly
The Old World Beastmen Brayherds Beastman Shaman
£18.50
£15.72
The Shamans of the Beastmen are vile to behold, their filthy bodies covered in matted fur into which all manner of crude fetishes and grim charms are woven. Not even the mightiest Beastlord would harm a Bray-Shaman, for they speak the will of the Dark Gods, and those that defy the gods pay the highest price of all. This multipart plastic kit builds one Beastman Shaman, a wild wizard for your Beastmen Brayherds armies in Warhammer: The Old World. Armed with a Braystaff, and clad in robes, it can be used as either a Bray-Shaman or Great Bray-Shaman to provide magical support to your true Children of Chaos. This kit comprises 8 plastic components, 1x Citadel 25mm Square Base, and 1x Citadel 30mm Square Base. This miniature requires assembly and is supplied unpainted
The Old World Beastmen Brayherds Bestigor Herd
£54.50
£46.32
Bestigors are the strongest and most vicious of Beastmen. They typically carry massive axes and wear solid, heavy plates of armour and chainmail adorned with all manner of grisly trophies taken from those that have put up a fight before being cut into pieces. This multipart plastic kit builds 20 Bestigors, elite melee infantry for your Beastmen Brayherds armies in games of Warhammer: The Old World. These savage warriors make ideal line breakers, able to hack their way through foes with their great weapons. They can be assembled as one large unit, or two units of 10 warriors, each with their own optional champion, standard bearer, and musician. The standard bearer has a choice of two different banner toppers, and the horns, heads, and weapons in the kit are interchangeable across the bodies, making it easy to customise your units. This kit comprises 184 plastic components, 20x Citadel 30mm Square Bases, and 1x Beastmen Brayherds Transfer sheet containing 204 high-quality waterslide transfers to customise your miniatures. These miniatures require assembly and are supplied unpainted
The Old World Beastmen Brayherds Gor Herd
£54.50
£46.32
Gors form the great mass of the Warherds. With the head and legs of a goat, the upper torso of a Man, the savage fangs of wolves – with which to tear great chunks of flesh from their foes – and muscular, robust bodies, they are well-suited to acting out their primal urges. One thing all true Beastmen have in common is their horns, without which they cannot be considered real Gors. This multipart plastic kit builds 30 Gors, bloodthirsty infantry for your Beastmen Brayherds armies in games of Warhammer: The Old World. They are an ideal core for your force – both stalwart in defence and dangerous in attack. They can be assembled as one large unit, or two units of 15 warriors, each with their own optional champion, standard bearer, and musician. The horns, heads, hand weapons, and shields in the kit are interchangeable across the bodies, making it easy to customise your units. This kit comprises 222 plastic components, 30x Citadel 25mm Square Bases, and 1x Beastmen Brayherds Transfer sheet containing 204 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted
The Old World Bretonnia Pegasus Knights
£42.50
£36.12
Pegasus Knights are made up almost exclusively of Knights of the Realm, but only the wealthiest and most influential knights can boast of owning a battle-trained pegasus, for the creatures are difficult to capture and harder still to train. Accordingly, to own such a beast is the ultimate symbol of wealth and success for their owners, but in truth, a pegasus is also a great practical boon for any knight fortunate enough to acquire one. This multipart plastic kit builds three Pegasus Knights, an elite unit for your Kingdom of Bretonnia army. Heavily armoured, and armed with lances, as well as swords and shields, they hit hard on the charge. Their flying mounts ensure you'll have more opportunities to pit them against targets where they’ll do the most damage, making them a game-winning unit in any Bretonnian army. This kit contains 51 plastic components, and comes with 3x Citadel 40mm by 60mm Rectangular Bases, 3x Large Flying Stems, and 3x Small Flying Bases. Also included is a Bretonnia Transfer Sheet featuring 176 transfers with which to personalise your Pegasus Knights. These miniatures are supplied unpainted and require assembly
The Old World Core Set Kingdom Of Bretonnia
£170.00
£144.50
Across the Old World, mighty kings and powerful warlords raise glorious armies and grim hordes without number. When the evil forces gather, and darkness presses in upon the realms of Men, bold heroes muster gleaming hosts in the defence of their homes. Throughout Bretonnia, the earth trembles with the thunder of galloping hooves as noble knights charge to war. The Bretonnians are a warlike and valiant people who willingly seek out battle as a way of securing personal honour and pride. Their armies are feared and respected throughout the Old World, marching to war in the name of the Lady of the Lake, and sweeping aside all opposition on the field of battle. Kingdom of Bretonnia Edition Warhammer: The Old World is an exciting tabletop game for two or more players. This core box contains the main rules of the game, enough miniatures for one player to create their own Bretonnian army, plus gaming accessories such as dice and templates. Take command of the glorious hosts of Bretonnia and lead them to victory against the armies of your opponents in the World of Legend. This boxed set contains 76 multipart plastic Citadel Miniatures: – 1x Lord of Bretonnia on Royal Pegasus – 12x Bretonnian Knights of the Realm – 36x Bretonnian Men-at-Arms – 24x Bretonnian Peasant Bowmen with 2x Defence Stakes bases – 3x Bretonnian Pegasus Knights It also contains the following rules, and gaming accessories: – 1x 352-page Warhammer: The Old World Rulebook – 1x 16-page Kingdoms of Bretonnia Edition Construction Guide & Introductory Muster List – 1x 4-page Warhammer: The Old World Reference Sheet – 1x Bretonnian Transfer Sheet containing 176 transfers – 20x six-sided D6 dice – 1x six-sided scatter dice – 2x 18 red plastic measuring sticks – 3x weapon templates in translucent orange plastic All models come with their appropriate bases. These miniatures are supplied unpainted and require assembly
The Old world Dwarf Mountain Holds Dwarf Ironbreakers
£54.50
£46.32
Ironbreakers guard the deepest Dwarfen tunnels from those who would otherwise invade their holds and domains. They wear fine suits of gromril plate engraved with runes of protection against the dangers of these deep, dark spaces and of war. Irondrakes fight alongside Ironbreakers and are armed with short-range but potent drakeguns that fire searing blasts of alchemical fury. This multipart plastic kit builds 20 Dwarf Ironbreakers or 20 Dwarf Irondrakes. Alternatively, you can build 10 of each for use in your Dwarfen Mountain Holds army in games of Warhammer: The Old World. Ironbreakers are armed with hand weapons and carry tough shields for battering their way through any opposition. Alternatively, you can build the unit as Irondrakes, armed with death-spitting drakeguns. Both units come with an option to build a full command group, including a champion, standard bearer, and musician. This kit contains 340 plastic components, and 20x Citadel 25mm Square Bases. It also includes 1x Dwarf Mountain Holds Transfer Sheet featuring 342 high-quality waterslide transfers to decorate your models further. These miniatures are supplied unpainted and require assembly
The Old world Dwarfen Mountain Holds Dwarf Hammerers
£54.50
£44.62
The most skilled warriors in a Dwarf hold are its Hammerers – individuals who have proven themselves in many battles, showing great strength, martial prowess, and also steadfast loyalty. Meanwhile, Dwarf Longbeards are the oldest, most experienced Dwarf warriors, a fact evidenced by the length of their beards. They receive due respect from younger Dwarfs, who have been taught to respect their elders. This multipart plastic kit builds 20 Dwarf Hammerers or 20 Dwarf Longbeards. Alternatively, you can build 10 of each for use in your Dwarfen Mountain Holds army in games of Warhammer: The Old World. As their name suggests, the Dwarf Hammerers are ready to crush foes with blows from their great hammers. Meanwhile, you can build the Longbeards wielding great weapons, or brutal hand weapons and tough shields. Both units come with an option to build a full command group, including a champion, standard bearer, and musician. This kit contains 364 plastic components, and 20x Citadel 25mm Square Bases. It also includes 1x Dwarf Mountain Holds Transfer Sheet featuring 342 high-quality waterslide transfers to decorate your models further. These miniatures are supplied unpainted and require assembly
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