Necromunda

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Few things are simple on Necromunda. Gangers thought lost in battle sometimes resurface later, seemingly back from the dead. Mysterious figures rise to plague an area, taunting the local gangs and working towards their own agenda. Settlements grow, falter, or change as the tides of fate shift. One thing is certain in the underhive –?there’s never a dull moment. This campaign book offers a collection of rules intended to enhance your campaigns, including new options for adding a nemesis to your games, dynamic living settings, and even bringing back dead gangers. You’ll also find a collection of existing rules from various publications, updated where needed, to act as a guide for adding new elements to your ongoing campaigns. This is also the first place to find rules for Delaque vehicles. This 128-page hardback contains: –?Underhive Nemeses: rules for single individuals who help shape the events of a campaign as foils for your gangs, fleshed out with their own unique abilities.? – Living Settings: ever-changing background settlements with variable population, commerce, and environments. Includes six examples.? – Resurrection Packages: 10 ways to bring fallen fighters back from the dead… for a price. –?Seven scenarios, including four Arbitrator, and three Gang Raid plots. – Uprising Campaigns: a complete narrative campaign, based around the breakdown of Imperial law and the rise of recidivist elements. Includes six scenarios.? – Outlaw Brutes: four new horrors and abominations to test your gangs, or bolster them? –?Vehicle Rules: new options for Van Saar, Escher, Goliath, Orlock, and Cawdor gangs. And, for the first time, rules for Delaque gang vehicles. – Miniatures showcase for House Delaque, and Heroes of Jardlan. This is an expansion to Necromunda – you'll need a copy of the? Necromunda: Ash Wastes Rulebook ?and the? Necromunda: Core Rulebook , both available separately, to use the contents of this book.
With the opening of the Great Rift, the planet of Necromunda is plunged into lawless darkness. As factions vie for control, an assassination brings House Helmawr to its knees ‚Äì opening a power vacuum that may doom the whole planet. Choose your side in the Succession campaign, and fight for the right to rule. This brand new narrative expansion marks the start of a new era for Necromunda, bringing the timeline up to date with events in the wider 41st Millennium and introducing a new campaign and new rules to add even more variety, scope and excitement to your battles on Necromunda. This 128-page hardback supplement contains: ‚Äì The Great Darkness:  Details of the events that unfolded on Necromunda following the opening of the Great Rift, which split the Imperium in two and caused the great heat sinks in the heart of each hive city to cool. Includes a full timeline of the Age of Succession, and a roster of Lord Helmawr's children (legitimate and otherwise). ‚Äì The Succession Campaign:  Rules for playing the first in a series of linked campaigns that take players through the events of the Great Darkness and the start of the rebellion against Lord Helmawr‚Äôs rule. Gangs fight not just over Territory, but to gain Sympathisers in their struggle for legitimacy. ‚Äì Narrative Scenarios:  12 narrative scenarios that reflect the events of the Great Darkness and the following crisis, from chasing down an Assassin in the Spire to issuing a personal honour duel in the House of Pain. ‚Äì Dramatis Personae:  Four new Dramatis Personae to use with your gang: Lady Haera, 13th Daughter of Lord Helmawr; Athera, the personal champion of Queen Adina; Gorshiv Hammerfist, the leader of Shiv‚Äôs Crushers; and Vespa ‚ÄòMinx‚Äô Merdena, the wild child of Slate Merdena. ‚Äì Escher and Goliath Rules:  Additional rules for use in games of Necromunda, including vehicle crews for Escher and Goliath gangs, as well as two unique vehicles; the agile Escher Cutter and brutal Goliath Mauler. Also included are new vehicle gang tactics for both House Escher and House Goliath gangs. This is an expansion to Necromunda ‚Äì you'll need a copy of the Necromunda:  Ash Wastes Rulebook (or the Necromunda core rules and Book of the Outlands supplement) to use the contents of this book.
Cinderak City has fallen, and the rebellious Lady Credo has dealt a significant blow against the Imperial House. Lady Haera Helmawr seeks to consolidate her damaged authority – but even as she sends hundreds of Enforcer patrols flooding into the depths of Hive Primus, a Redemptionist Crusade grows into the tens of thousands, following a mysterious leader in search of a lost prophet... This narrative expansion follows on from the world-shaking events in Necromunda: The Aranthian Succession – Cinderak Burning, and continues the Succession Campaign from that book. It also introduces new rules to add even more variety, scope and excitement to your battles on Necromunda. This 136-page hardback supplement contains: – The Great Pilgrimage: ?Details of the events which unfolded on Necromunda following the fall of Cinderak City, the rise of the Prophet, and the attempts of Lady Haera Helmawr to claim rulership of the Imperial House. Includes a full timeline of the Great Pilgrimage, and a guide to the Saints of Necromunda. – Crusading Gangs: ?Rules for embarking any gang on a holy Crusade, as they pledge themselves to one of a selection of Saints and seek their miraculous blessings by following that Saint's Tenets. – The Road to Temenos Campaign: ?Rules for playing a series of linked games that take players through the events of the Great Pilgrimage and the hunt to secure – and employ – the fabled Relics of Necromunda, as faith becomes essential to controlling the populace and winning the civil war. – Narrative Scenarios: ?Seven narrative scenarios that reflect the events of the Great Pilgrimage, such as battling through tunnels in Race to the Vault, or defending the faithful in Pilgrimage Assault. – Dramatis Personae: ?Four new Dramatis Personae central to the story, to hire and use with your gang: the Cawdor Outlaw Agent known only as Prophet of the Redemption; Axon Hammer, the Goliath Outlaw Agent and legendary Scourge of the Spider Points; Durgan Kill-Fist, an Outlaw Bounty Hunter and Champion of the Brokebone, and Scrutinator-Primus Servalen, a Bounty Hunter accompanied by her Cyber-mastiff KB-88. – Additional Rules: ?New rules for House Cawdor and Palanite Enforcer gangs to use in games of Necromunda, including new vehicle crew and gang tactics for House Cawdor gangs, as well as Cawdor Way-Brethren mounted atop Ridge Walkers, while Enforcers unleash ‘Sanctioner’ Pattern Automata and Hardcase Cyber-mastiffs on unsuspecting criminals. Also included are rules for the Chronos-pattern Ironcrawler, and options for allying your gang with the Imperial House. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook (or the Necromunda core rules and Book of the Outlands supplement) to use the contents of this book.
Necromunda is a vast planet, dominated by sprawling hive cities. To leave the shelter of the cities is to brave the Ash Wastes – a massive expanse of polluted and desolate dunes inhabited by outcasts, prospectors, and those who have adapted to life in these harsh environments. Gangs are often employed to protect caravans and convoys when commerce between the hive cities is necessary, and the nomads of the wastes prey on them for both sustenance and sport. In Necromunda, you'll take control of a vicious gang, building them up from green recruits to hardened veterans as they claw their way to power through bitterly-fought skirmishes with their rivals. Necromunda: Ash Wastes takes the action out of the claustrophobic and dangerous sprawl of the hive cities, and into the agoraphobic and deadly wastelands. This box provides you with two gangs, including mounted units, a set of modular habs, and a gaming mat to fight over, plus the rules and gaming accessories you’ll need to start playing right away. Whether you’re just getting started, or your gang is looking for new growth opportunities, you’ll have everything you need to take the fight into the wastelands. The boxed set contains: 26 plastic miniatures, each supplied with the appropriate Citadel bases: – 12 House Orlock models, including two Outrider Quads – 14 Ash Waste Nomads, including four Dustback Helamites – An array of modular Ash Wastes terrain including: - 2x Ash Wastes Hab Building - 1x Large Platform - 2x Small Platform - 5x Walkways – Double-sided gaming mat – All of the dice, tokens, cards, and templates needed to play – Rules for the weapons and fighters included in the box Also included is a 176-page hardcover Necromunda: Ash Wastes rulebook containing: – Background on the Great Equatorial Wastes, including its inhabitants and notable locations – The rules for playing games of Necromunda, including rules for vehicular combat – Rules for fighting in the Ash Wastes, including unpredictable weather – Multiple scenarios and a full campaign to play through – Rules for creating your own gang These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
Ash Waste Nomads have inhabited the Great Equatorial Wastes for as long as anyone can remember. Unlike the outcasts and scavvies, these rugged survivors are born to the wastes, adapted to life in a desolate and deadly environment. Eschewing vehicles, which require fixed workshops and extensive maintenance, the Ash Waste Nomads instead tame the macro-insects that live in the wastes. Known as Dustback Helamites, these creatures can swiftly skitter across the shifting dunes, bearing skilled riders to provide loping speed and devastating hitting power on raids. This multipart plastic kit allows you to add Dustback Helamite Riders to your Ash Waste Nomads gang. This set of four miniatures offers a number of equipment options and cosmetic components to help you build unique mounted gangers, and includes: - 4x Helamites and Nomad rider bodies, each in two different designs, wearing heavy rags and festooned with equipment - 2x optional horns for two of the Helamite heads - 8x Nomad rider heads in four different designs - 4x saddle poles, each in two designs, one with a hanging rag shade, the other with equipment lashed to it - Weapons aplenty! 2 blast rifles, 2 long rifles, 2 blast pistols, and 2 chain lances This set comprises 80 plastic components and is supplied with 4x Citadel 75mm Oval Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Full rules for using this gang can be found in the Necromunda: Book of the Outlands supplement. A basic gang list and weapon list for the Ash Waste Nomads is also included in the Necromunda: Ash Wastes construction booklet.
Ash Waste Nomads have inhabited the Great Equatorial Wastes for as long as anyone can remember. Unlike the outcasts and scavvies, these rugged survivors are born to the wastes, adapted to life in a desolate and deadly environment. Their ragged clothes, rebreather masks, and scavenged weaponry strike terror into the denizens of the hive cities ‚Äì a fearsome reputation the Nomads exploit as they raid caravans crossing the wastes, seizing sustenance and equipment. This multipart plastic kit allows you to build your own Ash Waste Nomads gang, including a Chieftain and Watchers to provide leadership and heavy support. This set of 10 miniatures has been designed to provide you with a wide variety of equipment, options, and cosmetic pieces, so each member of your gang can be unique. The set includes: ‚Äì 10x bodies in five different designs, each wearing heavy rags and festooned with canteens, containers, and tools, to be assembled in any way you see fit ‚Äì 12x heads in six different designs ‚Äì 10x ragged back-mounted shades ‚Äì Weapons aplenty! 4 long rifles, 4 blast rifles, 2 blast pistols, 2 stalking knives, 2 charge casters, 2 mono-hooks, and 2 chain lances This set comprises 96 plastic components and is supplied with 10x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly ‚Äì we recommend using Citadel Plastic Glue and Citadel paints. Full rules for using this gang can be found in the Necromunda: Book of the Outlands supplement. A basic gang list and weapon list for the Ash Waste Nomads is also included in the Necromunda: Ash Wastes construction booklet.
As low as life may seem in the clutches of Necromunda's gangs, there's always a lower rung to which unfortunate souls can fall. These outcasts, hated and spurned by the 'respectable' denizens of the underhive, gather together to form gangs of their own – be it for greed, ambition, or simply safety. Expand your games of Necromunda with a wealth of new rules to add even more variety, scope, and excitement to your battles in the underhive. With this book you can explore the dark expanse of the hive city's badzones, striking out to found settlements and expand your territory in Outlands campaigns, as well as enlisting the aid of brand new Dramatis Personae to join or even lead your Underhive Outcasts gang. Inside this 136-page book you'll find: – Outcasts of Necromunda: Extensive background information on outcasts gangs, covering aspects such as the badzones, the scum that comprise an Underhive Outcasts gang, and why such maligned members of the underhive would be inclined to sign up – Assembling the Outcasts: Includes all the rules you need to know in order to field an outcasts gang in skirmish and narrative games of Necromunda, including gang composition, weapons and wargear, and additional rules for creating your own charismatic Leader with a personality all their own – Hangers-On and Brutes: Includes rules for hiring Hangers-on and Brutes, for both skirmish and narratives games – Outlander Terrain: All the terrain rules needed to establish a stronghold for Necromunda gangs, usable with the included Outlander Campaign or any game of Necromunda, as well as rules for fighting across Underhive Markets, Walls and Gates, Watchtowers, and Gunk Tanks – Wyrd Powers: Light up the underhive with rules for Wyrd Powers and Force Weapons that can be used by any gang that includes a Non-sanctioned or Sanctioned Psyker, including seven Wyrd Power disciplines: Biomancy, Chronomancy, Divination, Pyromancy, Technomancy, Telepathy, and Telekinesis – Outlander Campaigns: Embark on a narrative campaign to build and grow a settlement while defending and denying resources from your rivals, and assume the role of an Arbitrator keeping the campaign on an even keel while players work through three real-time phases training recruits, gathering resources, and recovering from the wear and tear of underhive combat – Outlander Scenarios: Rules for six new outcasts-themed scenarios – Settlement Raid, Market Mayhem, Stealth Attack, Gunk Tank, Mining Expedition and The Big Score – each including rules for playing the battle, rewards gained for victory, experience, reputation, and special rules for these scenarios – Showcase: A full-colour section spotlighting miniatures, battle scenes, and alternative outcasts colour schemes – Outcasts Gang Tactics: Eighteen new Gang Tactics for use in games, plus rules and background for Lady Credo, Rebel Lord – a unique Rebel Lord who can be chosen as an Underhive Outcasts Leader at gang creation – Trading Post: Weapons, armour, and equipment available to Underhive Outcasts gangs, who must rely on whatever they can find and barter for without the backing of the major Houses – A Weapon Reference Chart containing a comprehensive weapons reference chart for all weapons and wargear available on the Trading Post for outcasts gangs – Dramatis Personae: Includes rules for hiring and using three brand-new Dramatis Personae in your games of Necromunda This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook to use the contents of this book.
Beyond the choking hive cities of Necromunda lie the ash wastes ‚Äì sprawling outlands plagued by unpredictable weather and vicious beasts, where gangs of prospectors and nomads eke out a precipitous existence between polluted dunes and radioactive skies. Ferried across the rolling roads of this desolate expanse atop a dizzying variety of roaring vehicles, these gangs clash over mining spots, weapons caches, and convoys of precious goods in high-octane skirmishes where anything can happen. Uncover a whole world outside the confines of the hive cities, full of dangerous individuals and limitless opportunities. Learn about the Ash Waste Nomads, the Ironhead Squat Prospectors, and a myriad of Hangers-on, Brutes, and Exotic Beasts. You'll also find rules for using vehicles in your games of Necromunda, along with a Driving Skill Set and a full workshop for customising and creating your own scratch. Plus, tables for generating ash wastes battlefield conditions, fighting battles on rolling roads, gang tactics for Ash Waste Nomads, Ironhead Squat Prospectors, Orlock Vehicle Gangs, and more. This 144-page hardback book contains: ‚Äì Ash Waste Nomads:  In-depth background material for the mysterious Ash Waste Nomads who roam Necromunda's outlands, plus all the rules you need to field an Ash Waste Nomads gang, including new wargear, gang tactics, and the Wastelands Skill Set. ‚Äì Ironhead Squat Prospectors:  Extensive setting information on the abhuman Ironhead Squat Prospectors who seek Necromunda's riches, plus complete rules for fielding an Ironhead Squat Prospectors gang, with new wargear, gang tactics, and the Wisdom of the Ancients Skill Set. ‚Äì Wasteland Gangs:  Rules for expanding your gang with vehicles and bikes, hiring vehicle crews, new Hangers-on and Brutes from the outlands, and Exotic Beasts native to the ash wastes. ‚Äì Wasteland Workshop:  Design and customise your own vehicles for Necromunda campaigns and skirmish games, with rules for unique vehicles like Outrider Quads and setting up a land train with the Cargo-8 Ridgehauler. ‚Äì Battles in the Ash Wastes:  Rules for generating battlefield conditions including regions and seasons, plus rules for fighting mobile battles in all-important Rolling Roads combat. ‚Äì Additional Rules:  Gang tactics for the Ash Wastes Nomads, Ironhead Squat Prospectors, and Orlock Vehicle Gangs, as well as the new Driving Skill Set. ‚Äì Vehicle Rules:  All the rules you need to run vehicles in your games of Necromunda, including profiles and characteristcs, new actions, movement and impacts, and crew. Plus, gang tactics for Orlock Vehicles, and a new Driving Skill Set for all gangs. ‚Äì Weapon Reference Chart:  A comprehensive reference chart for the weapons you will find in the Ash Wastes. This is an expansion to Necromunda ‚Äì you'll need a copy of the Necromunda Rulebook or the Necromunda: Ash Wastes Rulebook to use the contents of this book.
The Guild of Coin rules the roads of Necromunda. They transport material between hives and, for a hefty price, they'll even smuggle weapons and people. Crossing the arid, violent, and irradiated ash wastes is a risky business, so the guild employs convoys of Cargo-8 Ridgehaulers. These hulking vehicles are perfect for traversing the dunes thanks to their massive wheels and sturdy engines, hauling trailers of armoured containers and transport carriages across the Great Equatorial Wastes, but their true appeal comes from their modularity – it takes little effort to outfit one with enough guns to make it a mobile fortress, ready to repel gang ambushes and raids. This multipart plastic kit allows you to build a Cargo-8 Ridgehauler, for use with any gang except the Ash Waste Nomads. You can construct this vehicle with six or eight wheels, and the choice of a cab-mounted grenade launcher or heavy stubber. The Ridgehauler's modular assembly options allow you to field it with a flatbed cargo bay capable of carrying gang fighters and freight goods, or with a Munitorum Armoured Container. The Container can be mounted with up to two heavy stubbers or storm bolters, and built with two gunners or closed hatches. The Cargo-8 Ridgehauler can also be fielded with an adjustable rear coupling, allowing it to tow a Ridgehauler Trailer and form your own land train. The kit includes a variety of additional components for use with its flatbed cargo bay: – 2x Large Crates – 2x Small Crates – 3x Barrels This set comprises 203 plastic components, and is supplied with a Cargo-8 Ridgehauler Transfer Sheet featuring a variety of vehicular decals and gang logos. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. Note that some components are intended to be assembled without glue. Rules for using this vehicle and any attached Ridgehauler Trailers can be found in? Necromunda: Book of the Outlands .
The Guild of Coin rules the roads of Necromunda. They transport material between hives and, for a hefty price, they'll even smuggle weapons and people. Crossing the arid, violent, and irradiated ash wastes is a risky business, so the guild employs convoys of Cargo-8 Ridgehaulers. These hulking vehicles are perfect for traversing the dunes, and can be easily outfitted with guns to fend off raiders and rivals. Hooked up to its chain of transport beds, a Ridgehauler resembles a true land train, hauling trailers of armoured containers and transport carriages across the Great Equatorial Wastes. This multipart plastic kit allows you to build a Ridgehauler Trailer with a Munitorum Armoured Container, for use with a Cargo-8 Ridgehauler. You can construct this trailer with six or eight wheels, and the Ridgehauler Trailer's modular assembly options allow you to field it with a flatbed cargo bay capable of carrying gang fighters and freight goods, or with a Munitorum Armoured Container, which can be fitted with up to two mounted storm bolters. The Ridgehauler Trailer can also be fielded with an adjustable rear coupling, allowing you to hook additional trailers onto your land train ‚Äì each Cargo-8 Ridgehauler can tow up to four trailers. The kit includes a variety of additional components for use with its flatbed cargo bay: ‚Äì 2x Large Crates ‚Äì 2x Small Crates ‚Äì 3x Barrels This set comprises 114 plastic components, and is supplied with a Cargo-8 Ridgehauler Transfer Sheet featuring a variety of vehicular decals and gang logos. This miniature is supplied unpainted and requires assembly ‚Äì we recommend using Citadel Plastic Glue and Citadel paints. Note that some components are intended to be assembled without glue. Rules for using the Ridgehauler Trailer and the Cargo-8 Ridgehauler can be found in  Necromunda: Book of the Outlands .
The men and women of House Cawdor are the bonepickers, scrap herders and midden-thieves of Necromunda, their vast empire built on the discarded scraps of other clans and bound together by an unshakeable faith – devotion to the Cult of the Redemption guides the actions of all members of House Cawdor, as they unearth and make use of ‘blessed’ relics from amongst the detritus of the underhive. Assemble a Cawdor gang to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique. Included: - 10 bodies – 2 each of 5 unique designs –covered in the recovered detritus they deem worthy of the Emperor, with candles, ritual bindings and nooses (!) featuring heavily. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit; - 12 heads – 2 each of 6 unique designs – with a similar selection of recycled equipment; - Weapons! There are quite a lot of these: 2 incendiary charges, 2 flails, 4 skin knives, 2 serrated blades, 4 autopistols, 4 stubbers, 4 autoguns, 2 cult icons, 2 polearms (with attached autogun), 2 heavy crossbows, 2 hand flamers and 2 more polearms (these each feature a blunderbuss lashed to the end). Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
Way-Brethren are the outriders of the Redemption’s wasteland crusades. Mounted on mechanical Ridge Walkers, these tireless pilgrims range ahead of the teeming masses of the faithful, blazing a trail between the shrines and holy sites of Necromunda's ash wastes for those that follow. Ridge Walkers are hardy engine-steeds that turn the Way-Brethren into swift and deadly combatants, capable of charging down foes or bullying through enemy lines with almost knightly vigour. This multipart plastic kit builds four Cawdor Ridge Walkers, ramshackle warmachines that can be added to any Cawdor gang. These bipedal constructs are built from scrap and spare parts, littered with exposed mechanisms and makeshift repairs. The Way-Brethren can be armed with a motley collection of weapons – this set includes autoguns, frag lances, krak lances, and flails for each of them, as well as two stub guns and two reclaimed autopistols. The kit offers a choice of eight different head designs, plus interchangeable bodies and backpacks to give each of your Cawdor riders a distinct appearance, as well as extra armour and foot-skids to personalise your Ridge Walkers. This set comprises 100 plastic components, and is supplied with 4x Citadel 60x35mm Oval Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Cawdor Ridge Walkers in your games of Necromunda can be found in The Aranthian Succession: Vaults of Temenos supplement.
A Nacht-Ghul is an assassin and saboteur without peer. Crafted by psychic-science and esoteric chems, they are the edge of the blade in the dark that cuts away the enemies of the Delaque – or the enemies of their friends if it suits their purposes. Delaque gangs will often include these talented agents, though they do so with the knowledge that the Nacht-Ghul ultimately answers to the Star Chamber and the whispers of the Psychoterica. Expand your Delaque Gang with these seven additional fighters. These secretive agents of House Delaque are equipped with a variety of specialist wargear to better enable them to perform their shadowy purpose. The two Nacht-Ghuls can be armed with either a shivver blade and serpent’s fang, while one of the Psy-Gheists is clad in a psychomancer's harness. With the exception of the Psychoteric Wyrms, who act as psychic nodes for their masters, all of the other fighters are psykers, and will offer your gang an enormous tactical advantage. This kit is supplied as 98 components that make the following seven miniatures: - 2x Nacht-Ghul (Champions, supplied with 2x 25mm Necromunda Bases) - 2x Psy-Gheists (Prospects, supplied with 1x 32mm Necromunda Base and 1x 25mm Necromunda Base - 2x Psychoterric Wyrms (Exotic Beasts, supplied with 2x 25mm Necromunda Bases) - 1x Piscean Spektor (a Brute, supplied with 1x 40mm Necromunda Base and 1x 45mm Groove Stem set Rules for using the Nacht-Ghul, Psy-Gheists, Psychoteric Wyrm, and Piscean Spektor in games of Necromunda can be found in Necromunda: House of Shadow. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
Cutters are fast, agile jetbikes, reflecting House Escher's preference for deadly speed over brutish durability. Borne across the skies of the ash wastes by a staggeringly powerful engine, Cutters are seldom the stablest or safest of rides – but leave any rivals choking on clouds of dust and trails of corrosive chem-exhaust. Soaring over obstacles and barricades, a descending Cutter can slice through the enemies of the House of Blades with a hail of gunfire, then jink away before the foe can respond. This multipart plastic kit builds four Escher Cutters, lightning-fast jetbikes that can be added to any Escher gang. These ferocious flying machines boast a powerful front turbine with exposed engine cylinders, providing thrust for their sleek, bladed chassis. Each Cutter has a deadly gas trap launcher installed on its undercarriage, and sports a pair of mounted weapons on either side of the jetbike – you can choose between twin-linked grenade launchers, twin-linked heavy stubbers, or twin-linked plasma guns. The kit includes a choice of two different head designs and four interchangeable hairstyles, to give each of your Escher riders their own distinct appearance. This set consists of 124 plastic components, and is supplied with 4x Citadel 60x35mm Oval Bases, each with a ball top flying stem. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Escher Cutters in your games of Necromunda can be found in The Aranthian Succession: Cinderak Burning supplement.
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