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Sauron never turned his gaze completely away from the northern kingdoms ‚Äì even during the close of the Third Age, the forces of Evil closed in on Dale, Erebor, Mirkwood, and Lothlorien. Across the lands of Rhovanion, the forces of Good rallied to defend their homes, their acts of heroism tying up armies Sauron so badly needed as the War of the Ring raged to the south. This expansion for the Middle-earth Strategy Battle Game‚Ñ¢ lets you play out campaigns across three distinct theatres of war ‚Äì the Battle for Dale, Defence of Mirkwood, and Assault on Lothlorien. These can be played individually, or combined into a grand Defence of the North campaign. The hefty background section gives you plenty of insight into the history of the northern kingdoms, including events that occurred during the War of the Ring, when so much attention was focused elsewhere. You‚Äôll find loads of scenarios to play, fresh ways to build your armies, and meet new heroes and villains. On top of all that, this supplement includes a showcase of miniatures, and an appendix featuring additional content exploring the historical battles of the northern lands. Inside this 112-page hardback supplement, you'll find: ‚Äì History of the North: An overview of the background of Middle-earth‚Äôs northern lands, including Sauron‚Äôs attack on the area during the War of the Ring. ‚Äì Scenarios: 18 narrative play Scenarios, including background, board layouts, objectives, rules, and more. ‚Äì Defence of the North Campaign: Rules to link the 18 Scenarios together into one extended campaign, or three individual campaigns that can be played on their own. ‚Äì Armies: Background details and rules for eight armies that fought in the Rhovanion, namely the Garrison of Dale, Erebor Reclaimed, Lothlorien, Halls of Thranduil, Beornings, Easterlings, Mordor, and Dark Denizens of Mirkwood. Each section features the units and Army Bonus available to that army list, and tactical insight on the strengths and weaknesses of your force. You‚Äôll also find rules for notable units who fought during these wars. ‚Äì Legendary Legions: Rules for six Legions, representing the Army of Dale, Defenders of Erebor, the Bearings, Host of the Dragon Emperor, Fell Beings of Mirkwood, and Assault of Lothlorien. Each provides a restricted army composition that grants an additional suite of rules for the Legion to take advantage of. ‚Äì Appendix: Provides additional background and four scenarios for reenacting historical battles across Rhovanion, including the Destruction of Dale, Battle for Dale, the Battle of the Five Armies, and the High Pass. ‚Äì Showcase: Get inspired with lavish displays of key miniatures from the Citadel and Forge World ranges. You will need a copy of the  Middle-earth Strategy Battle Game Rules Manual ,  Armies of the Lord of the Rings , and  Armies of the Hobbit  to use this expansion. ? 2022 New Line Productions, Inc. All rights reserved. The Lord of the Rings: The Fellowship of the Ring, The Lord of the Rings: The Two Towers, The Lord of the Rings: The Return of the King and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc. ? Warner Bros. Entertainment Inc. All rights reserved. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc. (s22)
The last days of the Third Age of Middle-earth may have been dominated by the many great battles fought during the climactic War of the Ring, yet the most seismic event of all was the destruction of the One Ring and the final defeat of the Dark Lord Sauron. Crucial to this lasting victory over the forces of darkness was the epic journey undertaken by the Nine Walkers ‚Äì the Fellowship of the Ring ‚Äì for the deeds of its members, both good and ill, were destined to rule the fate of all. This expansion for the Middle-earth Strategy Battle Game brings the fateful quest of the Fellowship of the Ring to life. As well as background on where the Fellowship‚Äôs journey took them and vivid descriptions of the the many trials and tribulations they faced along the way, the book features a wealth of new rules, Scenarios and profiles. There are also rules for a linked, 28-scenario campaign that enables you to refight every key engagement involving the Fellowship and its members ‚Äì from the smallest skirmish to the largest battle ‚Äì with your collection of Citadel and Forge World miniatures. Inside this 128-page hardback supplement, you will find: Scenarios:  28 Narrative Scenarios, from the very start of Frodo's journey in Farmer Maggot's crop in the Shire, right through to the destruction of the One Ring in the fire of Mount Doom. The Journey of the Ringbearer:  Rules for linking the Narrative Scenarios together into a flowing campaign, with each battle having an impact on others. These include rules to represent the length of the journey, your Heroes being injured (or even dying!), and recovering their strength between encounters with the enemy. Armies:  Detailed army focuses, including the strengths, weaknesses and key models for five Armies: The Fellowship, Rangers of Ithilien, Wanderers in The Wild, The Black Riders and Cirith Ungol. Also includes two new profiles for the Rangers of Ithilien list, and two for the Wanders in the Wild list. Legendary Legions:  Rules for six new and updated Legendary Legions: The Breaking of the Fellowship, Rangers of Ithilien, Lurtz's Scouts, Depths of Moria, The Black Riders, and Cirith Ungol. Fantasy Fellowship:  Guidelines for creating your own Fantasy Fellowship by assembling Heroes from across Middle-earth in a similar way to the actual Fellowship of the Ring, but accounting for numerous 'what ifs' that could have reasonably happened throughout Middle-earth's and The One Ring's history. Includes rules for selecting a Ringbearer, their Companion, and the rest of The Fellowship. Also provides a slightly revised Fantasy Fellowship campaign, consisting of 23 linked Scenarios. (Please note that you will need the War in Rohan and Gondor at War supplements to be able to play all the way through the scenarios featured in the Fantasy Fellowship campaign.) Weathertop Masterclass:  An extended masterclass on how to best build and paint the Weathertop scenery piece, available on ForgeWorld.co.uk, which was a key location on Frodo's journey. ? 2020 New Line Productions, Inc. All rights reserved. The Lord of the Rings: The Fellowship of the Ring, The Lord of the Rings: The Two Towers, The Lord of the Rings: The Return of the King and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc. ? Warner Bros. Entertainment Inc. All rights reserved. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc. (s20)
Before the dread armies of Mordor can lay siege to Minas Tirith, they must first take and hold the port city of Osgiliath, allowing them to move massive amounts of supplies and legions of warriors. While the steward of Gondor remains on his throne in relative comfort, he sends his second son, Faramir, and many of Gondor's most trusted warriors to defend Osgiliath against all odds. Will they hold the line, or will the inexorable forces of Evil overwhelm them? The Battle of Osgiliath is your gateway to collecting, painting, and gaming in Middle-earth. Step into this epic battle and take command of the forces of Gondor as they fight desperately to defend their homeland, or the legions of Mordor, who seek to destroy the free peoples once and for all. This box contains 54 models split into two balanced armies - one Good, one Evil - and all the rules you need to play games of Middle-earth Strategy Battle Game, plus accessories and dice. It’s a complete game in a box! The Miniatures The Forces of Good - Faramir™, Captain of Gondor - Madril, Captain of Ithilien - Damrod, Ranger of Ithilien - 12 Warriors of Minas Tirith™ clad in heavy armour to hold the line and wielding a variety of weapons - 12 Rangers of Gondor™, equipped to pick off their enemies from the shadows with sturdy bows before cutting them down with sword and spear The Forces of Evil - Gothmog™, Lieutenant of Sauron™, both mounted on his oversized Warg™, and another model showing him on foot - 24 heavily-armoured Morannon™ Orcs with shields and wicked melee weapons - 1 armoured Mordor™ Troll, swinging a gargantuan hammer The Scenery - 2 sets of modular battlescarred Gondor™ Ruins, building four large pieces. They can also be combined to create larger structures The Rules This box contains the complete, unabridged 224-page hardback Middle-earth™ Strategy Battle Game Rules Manual, packed with essential rules, guides and information covering Open, Narrative and Matched Play with your Middle-earth™ miniatures. This edition has been updated to include the latest updates and balance adjustments, making it the most current and complete ruleset. Everything from the basic fundamentals of movement and combat through to fielding siege engines and casting magical powers is here, in a simple format with annotated diagrams and photographs demonstrating the flow of battle. You’ll also find beautifully-painted armies to inspire you! The box also contains a 16-page booklet with all the scenarios and profiles you need to recreate the Battle of Osgiliath with your models. Four Scenarios allow you to play through a linked mini campaign - The Orcs Cross the Anduin, Ambush!, The Hunter or The Hunted?, and Fall Back to Minas Tirith! The Accessories - 12 6-sided dice in two colours - A range ruler - A double-sided sheet of punch-out tokens, used in game to denote effects and statuses of models.
Many years after Sauron was cast from Middle-earth at the Battle of the Last Alliance, he returned in the form of the Necromancer to corrupt the realm once more. Building the fortress of Dol Guldur, his influence spread throughout the Greenwood and slowly began to twist it into a dark and cursed place – until the arrival of Gandalf and the White Council shone a light on Sauron's ambition. This expansion for the Middle-earth Strategy Battle Game delves into the history of Sauron the Necromancer, charting his return from the year of his arrival to the climactic battle against the White Council. It features background on the lands around Dol Guldur, including the Greenwood and its corruption into Mirkwood, along with new narrative play Scenarios and a campaign system to link them together. It also includes painting guides, modelling tips, and four new Legendary Legions representing iconic forces from both sides of the conflict. Inside this 72-page hardback supplement, you will find: – History of the Necromancer: A guide to Sauron's return 1,000 years after his defeat at the hands of Isildur, the founding of Dol Guldur, and the events leading up to his defeat by the combined might of the White Council. – Scenarios: 13 narrative play Scenarios, including background, board layouts, objectives, rules, and more. – Fall of the Necromancer Campaign: Rules to link the 13 Scenarios together into an extended campaign, featuring powerful benefits or additional challenges for players depending on who won the previous battle. – Armies: Background details and rules for five armies linked closely to the Necromancer's fall: The White Council, Radagast's Alliance, Halls of Thranduil, the Dark Powers of Dol Guldur, and the Dark Denizens of Mirkwood. Each section features the units available to that army, bonuses available for fielding a pure or green army of that alliance, and tactical insight on the strengths and weaknesses of your force. – Legendary Legions: Rules for four brand new Legions: Rangers of Mirkwood, the Vanquishers of the Necromancer, Pits of Dol Guldur, and Rise of the Necromancer. Each provides a restricted army composition that grants an additional suite of rules for the Legion to take advantage of. – The Necromancer Painting Masterclass: Learn to paint Sauron the Necromancer in his shadow-and-flame colour scheme as depicted in The Hobbit™ films. – Ruins of Dol Guldur Painting Masterclass: Painting guide for the Ruins of Dol Guldur terrain kit, featuring tutorials for stonework, metal, and various organic features such as vines and dead trees. – Forces of Good and Forces of Evil Showcase: A selection of Citadel and Forge World models highlighting key units for each of the armies in this supplement. You will need a copy of the Middle-earth Strategy Battle Game Rules Manual, Armies of the Lord of the Rings, and Armies of the Hobbit to use this expansion.
The Middle-earth‚Ñ¢ Strategy Battle Game is the tabletop game for two or more players where you play through the events from The Lord of the Rings‚Ñ¢ and The Hobbit‚Ñ¢ with your collection of Citadel miniatures. Take control of your favourite heroes, villains, and armies, recreate scenes from the movies and books, and gather your forces together to do battle with your opponent in a test of wits and prowess. This 224-page hardback rules manual is a comprehensive guide to the hobby of building, painting, and playing games with your models - whether you choose the forces of Good or Evil. Introduction This section features an overview of the wider hobby of collecting, painting, and playing with your miniatures, from the very basics of choosing your army and the items you need in order to run games, to setting up your battlefield and understanding the rules and profiles you‚Äôll use in-game. Rules Here, you‚Äôll be taken through the core of the Middle-earth Strategy Battle Game - the actual rules that you‚Äôll use to play: - Basic Principles:  a primer on the fundamental concepts and terms used in the book, this section briefly explains a few things that the newcomer may find daunting. - Turn Sequence:  each turn is divided into five phases - Priority, which determines who acts first, Movement, which covers moving your models on the tabletop, interacting with terrain and using control zones, Shoot, which covers ranged attacks, Fight, which covers close combat, and Courage, in which your models are tested to see if they stand their ground or flee in terror. - Monsters:  while their basic rules are typically the same as those for other models in the game, Monster models are particularly powerful - this section covers their special rules. This includes War Beasts, huge creatures ridden into battle, crushing the foe as they march on. - Weapons and Wargear:  split into four subsections - close combat, missile, equipment and armour - this section explains the variety of weapons and wargear available to your models, and the impact your choices will have on your tactical decisions. - Magical Powers:  some models have the ability to cast magical powers, and this section explains targeting, casting and resisting those powers during the Move phase, with a list of every Magical Power available to cast. - Special Rules:  this section collects together all of the Special Rules which can appear on model profiles, compiled for easy reference. - Advanced Rules:  found in certain scenarios, these rules - covering water features, sentries, passengers and carrying objects - come in handy when recreating scenes from the history of Middle-earth. - Siege Engines:  rules for fielding these immense threats, covering their movement, firing, upgrades and crew (and their ability to launch severed heads as ammunition‚Ķ). - Sieges:  throughout the history of Middle-earth, many sieges have taken place - here are the basic rules for creating your own sieges with your models. Narrative Play Narrative Play games allow you to recreate your favourite battles and scenes from both the books and the films, using your collection of Citadel and Forge World models. Each scenario - found in The Armies of The Lord of the Rings‚Ñ¢ and The Armies of The Hobbit‚Ñ¢ - has a selection of special rules that balance them, providing an experience closely matching the scenes from the books and films. Open Play With no restrictions whatsoever, Open Play games have unlimited creative potential, and are perfect for beginners and veterans alike. Simply get your collections together and dream up your own scenarios - any combination of army fighting any other combination of army, on a playing field of your own devising with objectives unique to your game - the possibilities are literally endless. Matched Play In Matched Play games, you and your opponent gather your forces of heroes and warriors from your collection, up to an agreed points limit, before unleashing your armies for the fate of Middle-earth. This section includes advice on building an army to a points limit, determining the size of the games you want to play, Alliances, wargear limits, initial priority, objectives, and Heroic Tiers - the respect and loyalty that Heroes command. This section includes six Matched Play Scenarios, each providing a different tactical challenge. The Armies of Middle-earth‚Ñ¢ This section is an inspiring showcase of beautifully painted miniatures from across the Middle-earth range, showing you just what is possible when painting your own. Example Armies Four example armies showing you how the army was built, the points values it represents and the rules it can leverage.
Greatest of the ancient race of Ents, Treebeard is immensely old and has potentially roamed the forests of Middle-earth from the dawn of the world. Since the loss of the Entwives, Treebeard has cared little for the goings-on of those outside Fangorn Forest, instead concerning himself with shepherding those under his care. Should a threat come to Fangorn, Treebeard will undoubtedly unleash his wrath against it. Meriadoc Brandybuck, a Hobbit often just called Merry, is a known troublemaker and practical joker. More than once he has been responsible for setting off Gandalf's fireworks, much to the annoyance of the Grey Wizard. However, Merry is ready to help Frodo in his quest and sets out from the Shire into a life of adventure and discovery that will change him forever. Peregrin Took, or Pippin to those who know him, is a carefree Hobbit who is content with his life of mischief alongside his best friend, Merry. But when Pippin volunteers to be part of the Fellowship of The Ring, he has little idea of the perils that lie ahead – and the fact that he will have to leave second breakfast behind in The Shire. Treebeard is a natural leader of the Fangorn army list, both in terms of the narrative of Middle-earth and his near-unstoppable power on the battlefield. He can bear Merry and Pippin to battle, as he did while leading the Last March of the Ents, and the kit includes the option to include both Hobbits atop his shoulder branches. Merry and Pippin also feature in the set as models on foot in their own right – in fact, they’re a little taller than normal, as they’ve recently imbibed Ent-draught, which has given them an enchanted growth spurt! This kit comprises 63 plastic components with which you can assemble 1x Treebeard (who can be assembled with or without ‘mounted’ versions of Merry and Pippin), 1x Meriadoc Brandybuck on foot, and 1x Peregrin Took on foot. It comes supplied with 1x Citadel 60mm Round Base and 2x Citadel 25mm Round Bases.
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