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After thousands of years adrift in the warp, the space hulk  Gallowdark  has emerged into realspace. A colossal, moon-sized derelict inhabited by mutants, aliens, and things known only by the screams of their victims, the  Gallowdark 's shadowy depths hold prizes beyond comprehension ‚Äì ancient treasures, arcane weapons, and secrets forgotten to the galaxy. Kill teams of deadly operatives stalk each other through winding corridors and decaying machinery, conducting daring raids, assassinations, sabotage, and epic last stands that engulf the  Gallowdark  in a shadow war. Kill Team Annual 2023: Season of Gallowdark  collects all the rules from the entire  Gallowdark  cycle in one tome. You'll find every kill team, mission, and killzone all together, plus the Inquisitorial Agent and Chaos Cult kill teams from Ashes of Faith. This comprehensive book lets you take your kill teams on an expedition deep into the claustrophobic interiors of a space hulk, with a huge variety of themed terrain rules and missions to explore. Inside this 296-page softcover book, you‚Äôll find: - Full rules for 10 kill teams (including datacards, Strategic and Tactical Ploys, equipment, and complete Spec Ops rules): ‚Äì Imperial Navy Breachers, hardened voidfarers equipped for close-quarters boarding actions ‚Äì Farstalker Kinbands, cunning Kroot mercenaries accompanied by savage pets ‚Äì Kasrkin, elite veteran commandos of Cadia, well-armoured and armed to the teeth ‚Äì Hierotek Circles, obsessive Necron Crypteks and their loyal cybernetic guardians ‚Äì Hands of the Archon, covert Drukhari agents jockeying for prestige on clandestine missions ‚Äì Exaction Squads, specialists of the Adeptus Arbites, trained for subjugation with extreme prejudice ‚Äì Hearthkyn Salvagers, heavily-armed prospectors, scouting out plunder for the Leagues of Votann ‚Äì Fellgor Ravagers, furious Beastmen raiders who seek to prove their strength to the Ruinous Powers ‚Äì Inquisitorial Agents, versatile acolytes and requisitioned allies who put heretics to the torch ‚Äì Chaos Cults, warpsworn fanatics that mutate into new and terrible forms - Rules for the walls and hatches of Killzone: Gallowdark, with Close Quarters rules for fighting in cramped conditions - Additional terrain rules for four supplementary killzones ‚Äì Into the Dark, Shadowvaults, Soulshackle, and Gallowfall - Nine Critical Operations missions for  Gallowdark  games, offering balanced clashes with symmetrical objectives - Four Shadow Operations mission packs ‚Äì Into the Dark, Shadowvaults, Soulshackle, and Gallowfall ‚Äì each including nine themed missions, for a total of 36 - Gallowdark Expedition campaign rules, allowing you to link your games together as you explore and salvage the space hulk You'll need a copy of  Kill Team Core Book  to make use of this supplement.
After thousands of years in the warp, the space hulk? Gallowdark? has emerged into realspace. This colossal, moon-sized derelict holds enormous wealth for those courageous enough to explore it – and terrifying dangers for those foolhardy enough to step inside. A mercenary Farstalker Kinband of the alien Kroot is first to seek the pick of the plunder, only to be cornered as elite Imperial Navy Breachers storm the hulk. As both kill teams hunt each other through the winding corridors, they realise that their rivals are far from the only danger waiting within… This is the paperback Kill Team supplement originally found in the Kill Team: Into the Dark boxed set, now available on its own. Inside these 120 pages, you'll find full rules and background for both the disciplined Imperial Navy Breacher and savage Farstalker Kinband kill teams, datacards (including fillable blanks to copy), Tac Ops and Ploys, equipment lists, and Spec Ops rules including Rare Equipment and Battle Honours. Also contained within is a lore guide to the twisting history of the? Gallowdark? space hulk, Close Quarters rules for fighting in space hulks, full killzone rules for using the? Gallowdark terrain set alongside Into the Dark terrain pieces, a complete Gallowdark Expedition system for Spec Ops campaigns, and the Shadow Operations: Gallowdark Mission Pack and Critical Operations: Gallowdark Mission Pack, which together offer 18 missions for use in your games of Kill Team, playable with any faction. You'll need a copy of? Warhammer 40,000: Kill Team Core Book ?to make full use of this supplement.
While armies numbering millions clash on battlefields spread across a thousand worlds, specialised teams of elite operatives are dispatched on dangerous missions to accomplish vital objectives from the shadows. These kill teams, as they are known, are picked from the most capable and independent of their kind, using strange and esoteric skills to achieve what a mighty army could not. The new edition of Warhammer 40,000: Kill Team has been redesigned from the ground up as the greatest tabletop skirmish experience yet, seeing teams of experienced operatives engage in vicious close-quarters combat as they race to complete their missions. In this book you'll find the complete rules for playing Kill Team as well as a host of missions to embark on, lore covering the grim darkness of the 41st Millennium, and insight on the factions vying for dominance among the shadows. The Book This 144-page book is the ultimate companion for kill team commanders, containing all the knowledge you need to collect, build, paint, and play in the world of Warhammer 40,000: Kill Team. Ten Thousand Years of War The book opens with a summary of the 41st Millennium’s history, including details on the Imperium’s massive military might and the forces they encounter in their ceaseless wars across the galaxy. It also introduces kill teams, the squads players command in the course of the game, and details their continued deployment across myriad war zones throughout the galaxy. Core Rules The first rules section contains the core concepts you need to start fighting battles in Kill Team, including the tools required, phases of play, and operative datasheets. Killzones Here you'll find rules and guidance on how terrain interacts with your games, including example board arrangements, as well as rules governing movement around, over, and through your scenery. Ways to Play Once you've got the basics squared away, find out all about the three core ways to play the game and the missions you can undertake. Open Play A free-form style of play suitable for those new to Kill Team, and a perfect place to practice in a relaxed mission environment. It’s not just for newer players, though, as experienced commanders can use the included mission creation rules to craft thematic and expansive games fit for the most hardened veterans. Matched Play As the most mechanically balanced style of play, matched play games are a chance for commanders to pit themselves against their opponents in battles of tactical skill and turn-by-turn decisions. With each kill team using only the core weapons and equipment on their datasheet, players will need to plan ahead to outsmart their foe and claim victory. Spec Ops Narrative Play The narrative campaigns detailed in the brand new Spec Ops rules allow you to take your kill team from a band of raw recruits to experienced veterans, earning accolades and special skills along the way. As teams complete objectives and earn rewards – even against opponents not participating in a Spec Ops campaign – decisions made will impact the future of your operatives and turn regular games into a rich narrative experience full of cinematic moments. Critical Operations Mission Pack A selection of 9 exciting missions designed to be balanced for matched play games, but equally playable in open play and Spec Ops narrative play games. Tac Ops A suite of selectable secondary objectives used across a number of mission types. Tac Ops are hidden from your opponent, so commanders can decide on their strategy ahead of time while watching out for their foe’s actions on the battlefield. Appendix The book closes out with a handy reference section packed with special rules and abilities, as well as an overview of the different tokens, counters, and accessories used in games of Kill Team.
The Adeptus Arbites enforce the Imperium's laws without exception or mercy. Exaction Squads are formed of only the most experienced Arbitrators, called into service to hunt down dangerous transgressors for interrogation and punishment, no matter where they hide. They do not hesitate to crush any who stand in their way, ruthlessly bludgeoning or cutting them down in blazes of firepower, never halting until their target is in custody. This multipart plastic kit builds an Exaction Squad of 10 Adeptus Arbites officers, accompanied by a faithful R-VR Cyber-mastiff. Led by a bellowing Proctor-exactant, these armoured enforcers of Imperial Law wield combat shotguns and shotpistols or assault shields and shock mauls, with an array of special weapons and wargear – including an executioner shotgun, grenade launcher, heavy stubber, and webber. The kit includes loads of interchangeable heads and accessories to customise your kill team, the option to build a separate Nuncio-aquila token, and components to build specialists like the Chirurgant medic, Revelatum scout, Malocator analyst, and more. These miniatures can be used as Exaction Squad operatives in games of Kill Team, or built as an Exaction Squad, Subductor Squad, or Vigilant Squad and fielded as Agents of the Imperium in games of Warhammer 40,000. This set comprises 203 plastic components, and comes with 10x Citadel 28.5mm Round Bases and 2x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly
Kroot Farstalkers are experienced explorers and savvy mercenaries, roaming the galaxy in search of exotic prey and plunder. Farstalker Kinbands act as scouts for wandering Kroot Warsphere ships, seeking out fresh employers and profitable warzones under the command of a skilled Kill-broker – equal parts wily negotiator and keen tactician. Armed with sturdy hunting weapons and strange alien weaponry – taken as loot and payment alike – these stealthy gene-hunters stalk the battlefield, springing deadly ambushes to bring in a worthy bounty. This multipart plastic kit builds a Farstalker Kinband of 10 veteran Kroot mercenaries, accompanied by two savage Kroot Hounds. These miniatures can be used as Farstalker Kinband operatives in games of Kill Team, or fielded with T'au Empire armies in games of Warhammer 40,000. This rag-tag pack of hardened mercenaries can be built with a huge variety of heads, weapons, and accessories – including bizarre alien armaments like the Dvorgite skinner and Londaxi tribalest – allowing you to assemble specialists such as the bionic Cold-blood, cunning Stalker, bird-taming Tracker, and more. This set comprises 142 plastic components, and is supplied with 10x Citadel 28.5mm Round Bases, 1x Citadel 28mm Round Base, and 1x Citadel 32mm Round Base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Kroot Farstalkers in games of Warhammer 40,000 are available as a? free download on the Warhammer Community website .
Inquisitors wield nearly limitless power in the Imperium, and dispatch cells of sanctioned agents across the galaxy to do their bidding. Led by trusted Interrogator apprentices, these secret teams might include customised servitors, soldiers seconded from any and every military branch, dangerous psykers, convicted killers with skills too ‘useful’ to waste, and religious zealots whose fervour shields them from experiences that would drive more rational souls into madness.? This multipart plastic kit builds seven Inquisitorial Agents, loyal acolytes of an Imperial Inquisitor. These miniatures can be used as Inquisitorial Agent operatives in games of Kill Team, or fielded as Inquisitorial Henchmen for any Imperium armies in Warhammer 40,000. Most of the models in this hugely varied kit can be built as two completely different specialists – an Interrogator or Enlightener, a Questkeeper or Pistolier, a Mystic or Hexorcist, and a Death World Veteran or Penal Legionnaire. You'll also find an Autosavant, a Tome-skull, and a Gun Servitor that can be built with one of three weapons. Note that you will need additional support operatives to use these models in games of Kill Team – either a second Inquisitorial Henchmen set, or models from the Sisters of Silence, Tempestus Scions, Veteran Guardsmen, Imperial Navy Breachers, or Exaction Squad kits. This set comprises 73 plastic components, and comes with a Citadel 32mm Round Base and 6x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly?
Amongst the storied regiments of Cadia, the Kasrkin are lauded as the elite of the elite. These special operatives are trusted with more potent weaponry, such as high-powered hot-shot lasguns, and equipped with thicker carapace armour than their peers. The Kasrkin are peerless shots and battle-tested killers – disciplined and professional, they are equal or superior to any unaugmented warrior of the Imperium. This multipart plastic kit builds a squad of 10 Kasrkin, Cadia's unmatched special forces. These miniatures can be used as Kasrkin operatives in games of Kill Team, or fielded with Astra Militarum armies in games of Warhammer 40,000. These highly-trained soldiers are armed with hot-shot lasguns fuelled by a back-mounted power-pack, and can be equipped with a variety of special weapons – including grenade launchers, hot-shot volley guns, and meltaguns. The kit includes loads of interchangeable heads and accessories to customise your kill team, plus components to build specialists like the camouflaged Sharpshooter, stimm-wielding Combat Medic, explosive Demo-trooper, and more. This set comprises 166 plastic components, and is supplied with 10x Citadel 28.5mm Round Bases. Also included is a Cadian Infantry Transfer Sheet, with 597 transfers featuring numerals, squad markings, and Cadian regimental heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
The industrial world of Bheta-Decima is aflame, its cities ruined and its polluted seas flooded with warp-taint by the falling debris of the space hulk Gallowdark. The planet's irradiated waters are now riddled with sunken secrets and twisted hazards, and nothing but the crumbling gantries of an oceanic extraction-rig stand between elite kill teams and a watery grave. Killzone: Bheta-Decima is a scenery expansion set for Kill Team, providing an array of industrial terrain to use as dangerous gantries suspended over lethal seas. You can arrange and stack these modular terrain pieces in a huge variety of configurations, to suit the needs of each mission. The set also includes nine industrial-themed objective markers, as well as a double-sided game board depicting the rusting lower platforms and roiling waters of Bheta-Decima, with a different layout on either side. This terrain is essential for playing Hazardous Area games of Kill Team, using  free rules available to download on the Warhammer Community website , but can also be used in standard, open board games. It's an ideal way to begin or expand your Kill Team terrain collection, and is fully compatible with existing Sector Mechanicus terrain. This set builds a total of 18 plastic miniatures, including: - 1x Ferratonic Furnace - 2x Large Gantries - 2x Small Gantries - 4x Medium Gantries - 9x Objective Markers Plus:  - 1x double-sided folding game board, measuring 22" x 30" (568 x 760mm) This set includes 97 plastic components. These miniatures are supplied unpainted and require assembly
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